Kobold Guide to Game Design

Kobold Guide to Game Design

by Janna Silverstein, Jeff Grubb, Ed Greenwood, Michael A. Stackpole, Monte Cook, Amber Scott, Ray Vallese, Colin McComb, Rob Heinsoo, Nicolas Logue, Wolfgang Baur, Keith Baker, Michael E. Shea, Willie Walsh, Kelly Pawlik

Tytuł oryginalny
Atomic Habits
Język oryginału
Angielski
Liczba stron
320
Wydawnictwo
Avery

O tej książce

The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect the changing game design landscape. In addition, this new edition includes brand-new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (The Kobold Guide to Magic).Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.

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